Ethical Design for Data Privacy and User Privacy Awareness in the Metaverse
This early-stage work presents the first step in designing for user privacy and data privacy awareness in the metaverse from Read more…
This early-stage work presents the first step in designing for user privacy and data privacy awareness in the metaverse from Read more…
The Projection Mapping Situational Layer (PMSL) is a tabletop projection mapping application, where the real-time positioning data of sea vessels Read more…
InVizAR’s main objective was to explore efficient and user-friendly AR visualizations of sensor data describing “invisible fields”, like electromagnetic fields Read more…
In our XR lab, VR locomotion, an important interaction component that enables navigation in VR environments, has been extensively investigated Read more…
On June 8th, the Gaia System v1 (first prototype) of the Gaia Vesterålen project (led by Museum Nord-Lofotr Næringsdrift) was Read more…
In this project, prevalent VR text-input techniques, such as ray-casting, drum-like keyboard, head-directed input, and split keyboard, have been empirically Read more…
In this 2-month long internal project, the combination of AR visualization and personal assistants for Building Information Modelling (BIM) purposes Read more…
The DARWIN Virtual Reality Game was created as a tool for training users on how to use the DARWIN Resilience Read more…
In this project, we investigated the design of audio AR systems for urban tourism through the development and evaluation of Read more…
In this project, we used VR to develop new service prototyping environments and more realistic and improved service-journey simulations. To Read more…