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Virtual Reality

Ethical Design for Data Privacy and User Privacy Awareness in the Metaverse

This early-stage work presents the first step in designing for user privacy and data privacy awareness in the metaverse from an ethical standpoint. The goal of this research is to document and analyze the privacy challenges that come from a prevalent metaverse application, align them with the related literature, and Read more…

By XR Lab Norway, 1 yearMarch 4, 2024 ago

VR Locomotion: Empirical and conceptual research

In our XR lab, VR locomotion, an important interaction component that enables navigation in VR environments, has been extensively investigated from conceptual and empirical standpoints. An empirical comparison of prevalent VR locomotion techniques, i.e., Walking-in-place (WIP), Controller, and Teleportation has been carried out (see Related scientific articles), to inform the Read more…

By XR Lab Norway, 3 yearsSeptember 5, 2022 ago

Empirical evaluation of VR text input techniques

In this project, prevalent VR text-input techniques, such as ray-casting, drum-like keyboard, head-directed input, and split keyboard, have been empirically evaluated. Results are described in the related scientific articles. The project was funded by the Research Council of Norway through the Centre for Service Innovation. A short video demonstration of Read more…

By XR Lab Norway, 6 yearsApril 18, 2019 ago

DARWIN Virtual Reality Game

The DARWIN Virtual Reality Game was created as a tool for training users on how to use the DARWIN Resilience Management Guidelines in a crisis simulation. The project was funded by EU’s H2020 programme (project page). A video demonstration of the Darwin VR game: An interview on the Darwin project Read more…

By XR Lab Norway, 7 yearsNovember 5, 2018 ago

VR Service Prototyping: the Virtual Bodystorming and VR Service Walkthrough methods

In this project, we used VR to develop new service prototyping environments and more realistic and improved service-journey simulations. To that end, two new VR service prototyping methods were developed, presented, and evaluated: The Virtual Bodystorming method and the VR Service Walkthough. The project was funded by the Research Council Read more…

By XR Lab Norway, 7 yearsJune 22, 2018 ago
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